maya to max: Workflow to export Morpheus rig animation_projectpersonal

2011.12.22_14:27

The week before Christmas, my cousin Ty (website) was visiting to hang out and talk shop. He’s in school for character animation and I have a background in experimental animation. We decided to work on a short mini project while he was staying and we got right to work on it the day he arrived. He chose the Morpheus rig to use for our main character (why?). This rig was created by Josh Burton (website), he also was our saviour and finding a way to bring the character animation from Maya into 3dsMax.

So here’s what we did!

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it grows in the city_projectpersonal

2011.08.11_20:09

I wanted to get outside, get busy, and use my equipment. Found an empty street in my neighborhood and shot angles for photoscan to reconstruct as well as an HDRI with a nodal ninja. Processed it all back at home and dropped some 3d geometry and growing ivy. Wanted to portray something organic against all the brick and concrete.


face study_projectpersonal

2011.08.08_13:36

http://vimeo.com/30935343
I’ve been obsessing over this new software I purchased, PhotoScan. After taking several photos of a place or object, the software aligns features and reconstructs the scene to the best of its abilities. I’m using several photos and PhotoScan to create the image above.


Ambiguously Gay Duo @ Artjail_projectfreelance

2011.05.15_14:03

Had the pleasure to work with Kevin Harper and Graham Holly on some vfx for the live action portion of an AGD episode. For three days we modeled, rigged, animated, and rendered passes for butt and crotch magic. :D


logo animation pitch_projectpersonal

2011.03.04_14:12

Client mentioned a possible job to do an animated logo intro. I got stoked about it and started working on a version. Here’s a final rendering of the animation in progress!


Bureau Blank website_projectfreelance

2011.02.07_13:42

Check it out! http://www.bureaublank.com/
I worked closely with the awesome team at Bureau Blank to make assets for their website. With them we developed long panoramas of their space with them interacting with the main words that embody Bureau Blank. Also creating the main page animation and shooting mugshots for their company page. It was fun! See the results below.


Maginniss + del Ninno Architects: holiday greeting animation_projectfreelance

2010.12.31_09:20

Two weeks before Christmas I was working on this little project with a friend, Leah Lin. An awesomely talented illustrator,internet guru, and desert maker. The client asked simply to have their company name at the end of an animation that jived with the holidays. We started out with some hilarious google doc brainstorming/collaboration for what the animation would be about. We presented three storyboarded options before getting the green light on one and starting development. Leah made awesome illustrations/concepts which I followed for the look and feel of the animation. I was responsible for all the 3d; building the geometry, texturing, camera work, and final rendering and compositing.

Here are some behind the scenes of the process –

picked storyboard

illustrations and 3d works in progress

ps: I was very proud of the candle flames on the candles in the interior… I setup a little video shoot in my kitchen with a candle – the video of flame was composited into shot.


Annual report illustrations_projectfreelance

2010.12.06_13:31

I created these white on white 3d illustrations for Bureau Blank (www.bureaublank.com) – art directed by Bureau Blank

See the report here! http://www.livingcities.org/2010-annual-report/


TrueWomb™ animation_projectfreelance

2010.08.19_12:33

Working for about a month with the folks over at ASGVIS (www.asgvis.com) – we put together an animation for TrueWomb (www.truewomb.com). They wanted a 3d simulation of their product, a onesie straight jacket for babies which is suppose to mimic the womb. I was initially contracted to focus on the animation for the baby but quickly took on all aspects of the animation and simulation – working out how the actual clothing would animation around the body of the baby. Animation and simulations were delivered to ASGVIS who put together the camera work, rendered, and did final compositing for the project.

progress:

final animation:


Tim Hunter Design, 3d animation work_projectfreelance

2010.07.22_11:17

studio: Tim Hunter Design (THD)
client: Exxon Mobil

So I had the chance to work with a great group of freelancers for a few months over at THD. We were revamping a few spots for Exxon Mobil, taking previous low quality 3d animation and giving it more of a realistic and high quality twist to it. I got to take several shots practically from beginning to end, submitting style frames every week and pumping out HD animations like a mad man.

Here are a few stills that represent the work I was doing:





Most of this was modeling, texturing, look developing, and then some camera work. These are stills from various points of each of the scenes I worked on and later during production they were picked up by other artists for changes requested by the client.